/* All projects I have done art for.
Technologies: Aseprite | Clip Studio Paint | Blender | Qbicle */
Are you brave enough to delve into the deep caverns of Evil Neuro's Dungeon? Fight your away through numerous monsters, Losing old spells and finding new ones from enemies as you go along. Fight perilous monsters such as an evasive mosquito, The Tutel, or Evil Neuro herself! Do you have what it takes to defeat her?
Contributions:
All 2D Sprites & Animations
Game Design
"ChordWall" is a musical instrument designed to be played in the "Cyma Rubin Visualization Gallery" at NCSU's D.H. Hill Library.
The project has you immersed in a 360 degree light show that responds dynamically to your input. The musician is equipped with a Wand (A PS4 Controller), which they use to conduct the "Chord Walls" on what musical chord should be played, and the chord plays out through the gallery's surround sound system. The player is able to conduct walls individually by pointing the wand at them or all at once, allowing the musician to create a totally unique sound experience right in the moment. All of this combines to create the unique sensation of being surrounded by the instrument as you play it.
Contributions:
Shaders and Materials for glowing sine-wave effect of the Chord Walls & colors lerping through oklab space and blending into each wall.
3D Model of 'wand'
The insect mage's guild is renowned across the lands for their skilled insect summoners, but becoming a member isn't easy! Summon magical bees to fight for you in 1-on-1 duels with the guild's most powerful wizards to prove your might and join their ranks!
Contributions:
2D Sprites/Animations
3D Models
Game/Level Design
Trailer
A goat from a 2D hand drawn game world is dropped into a magical underground world where gravity can be manipulated in unique ways. Explore this world to solve puzzles using your abilities and knowledge of physics and make your way back to the surface.
Contributions:
2D art assets and animations
Music
Level Design and Implementation
Breakout VR is a virtual reality version of the arcade classic "Breakout" focusing on allowing the player to manipulate the ball as they would in ping pong or tennis, hitting it with paddles to launch the ball at blocks and destroy them. The player can also adjust their in game height at will, making the game all about positioning yourself and going in for a good hit. You can power up by hitting certain blocks which will make the paddles grow or the ball become an explosive entity.
Contributions:
Voxel 3D models for the paddles, ball, and boxes.
Composed the Music
Wrote a cell shader using Unity's HLSL shader language