/* UE5 projects I have made in the past. */
A trapped circus performer must manipulate magical laser light through a maze of shifting mirrors and hazards to
solve the Ringmasterʼs sinister puzzle chambers and escape his corrupted carnival tower.
Laser Redirection: Core mechanic involves bending a continuous beam of light using movable reflective boxes.
Target Activation: Hitting the final target inflates and pops a balloon, ending the level.
Environmental Hazards: Rotating traps, obstacles, and positional challenges that force deliberate movement.
Level Reset on Failure: If the player falls, dies, or mispositions objects beyond recovery, the level automatically resets.
Player Character Movement Abilities
Coyote Jump, Jump Buffering, Animations
Level Design & Decoration
Materials, Textures, Lighting
Music & Sound Effects Creation and Integration
Level loading & unloading systems
Transition Screen, Level Order System
Claw Game is a multiplayer party game where players alternate between controlling the claw of a claw machine, and living plush toys that fight against the claw machine grabbing toys. The player that scores the most points (by getting the most toys into the chute) during their time as the claw wins.
Both the plush toys and the claw have the ability to grab and throw items, as well as each other. Points can even be stolen by a claw player when they drop one of the players into the prize chute! And, if a player so chooses, they can pick up their friends and form an alliance with the claw. Endless emergent gameplay choices to be made here!
Multiplayer implementation
Up to 4 players, spawning at a list of spawn points or possessing the claw each turn
Character select implementation
Persistent character select choices between gamemodes and scenes.
Platforming characters with the following features:
Grabbing (items and other players)
Throwing (items and other players)
Ragdolling (when grabbed)
Death/Respawn/all that fun stuff
Score assignment implementation
Characters get points while acting as the claw and dropping items in the item-claim, can steal from other players by picking them up as well
UI flow
Asset Integration (UI/Audio)